Semimonthly: July 2020 #2

Hello Underflowers, This update is pretty light due to previously mentioned milestones. I go into talking briefly on Retrospective Goals - Tachyon: allow the player to start uncovering alternative timelines. I accomplished this via some script instancing in Godot. So simply put I can compare global variables like “has_installed_mods” and unlock doors or interactions which wouldn’t be unlocked otherwise. Overall this went well and I had a lot more time than I thought I would. [Read More]

Semimonthly: July 2020 #1

Hello Underflowers! So last time I had laid out some goals. I wanted to give a retrospective on them. Retrospective Goals - Footrope: Finish up the turn-based switch over and start designing and implementing the deception mechanic. This ended up being a lot of work. So the turn-based gameplay isn’t fully in. I’ve had to technically redesign the navigation stem because I was using a navmesh before but instead I wanted a cell based movement system for turn-based gameplay. [Read More]

Idea Jam: Update #0

Hello Underflowers, So this is the first Idea Jam update! I introduced the idea jam in our very first Semimonthly Update which went over the origins of the idea jam. Let me briefly explain how the idea jam will go. I am going to design, create and polish a few games to the prototype phase. These prototypes will be experiments of game mechanics I find interesting. From there I am going to only proceed with one of them to build out to a release state. [Read More]

Semimonthly: June 2020 #0

Hello Underflowers! It’s been quite a long time (over a year! Shame on me!) since you’ve gotten an update on the website but the discord is updated almost daily with random ideas, thoughts and challenges I’ve been solving. Of course expect more blog/vlog based updates going forward. So what has Underflow been up to? Midnight Ghost Hunt Midnight Ghost Hunt is a contract we’ve been working on and it’s been great. [Read More]