Semimonthly: August 2020 #1

Greetings Underflowers, First you might have noticed that the second semi-monthly update this month is unlikely to come. Sometimes I get bogged down or not enough happens that I might skip an update or two. If you are interested in what I am are working on and am fairly silent on the website then jump into the discord to ask questions and chat. I’ll be considering changing the title of this feature because semimonthly feels too strict. [Read More]

Semimonthly: July 2020 #2

Hello Underflowers, This update is pretty light due to previously mentioned milestones. I go into talking briefly on Retrospective Goals - Tachyon: allow the player to start uncovering alternative timelines. I accomplished this via some script instancing in Godot. So simply put I can compare global variables like “has_installed_mods” and unlock doors or interactions which wouldn’t be unlocked otherwise. Overall this went well and I had a lot more time than I thought I would. [Read More]

Semimonthly: July 2020 #1

Hello Underflowers! So last time I had laid out some goals. I wanted to give a retrospective on them. Retrospective Goals - Footrope: Finish up the turn-based switch over and start designing and implementing the deception mechanic. This ended up being a lot of work. So the turn-based gameplay isn’t fully in. I’ve had to technically redesign the navigation stem because I was using a navmesh before but instead I wanted a cell based movement system for turn-based gameplay. [Read More]

Semimonthly: June 2020 #0

Hello Underflowers! It’s been quite a long time (over a year! Shame on me!) since you’ve gotten an update on the website but the discord is updated almost daily with random ideas, thoughts and challenges I’ve been solving. Of course expect more blog/vlog based updates going forward. So what has Underflow been up to? Midnight Ghost Hunt Midnight Ghost Hunt is a contract we’ve been working on and it’s been great. [Read More]