Idea Jam: Update #1

Hello Underflowers, How do you know when you are satisfied? This is the question I wrestle with now and from several angles. How do I know when I’ve found the right Idea Jam prototype to move forward with? How do I know if the player will be satisfied with it? Will I be satisfied with it? In this world there is no way of knowing you are on the correct path to success. [Read More]

Semimonthly: August 2020 #1

Greetings Underflowers, First you might have noticed that the second semi-monthly update this month is unlikely to come. Sometimes I get bogged down or not enough happens that I might skip an update or two. If you are interested in what I am are working on and am fairly silent on the website then jump into the discord to ask questions and chat. I’ll be considering changing the title of this feature because semimonthly feels too strict. [Read More]

Semimonthly: July 2020 #2

Hello Underflowers, This update is pretty light due to previously mentioned milestones. I go into talking briefly on Retrospective Goals - Tachyon: allow the player to start uncovering alternative timelines. I accomplished this via some script instancing in Godot. So simply put I can compare global variables like “has_installed_mods” and unlock doors or interactions which wouldn’t be unlocked otherwise. Overall this went well and I had a lot more time than I thought I would. [Read More]

Idea Jam: Update #0

Hello Underflowers, So this is the first Idea Jam update! I introduced the idea jam in our very first Semimonthly Update which went over the origins of the idea jam. Let me briefly explain how the idea jam will go. I am going to design, create and polish a few games to the prototype phase. These prototypes will be experiments of game mechanics I find interesting. From there I am going to only proceed with one of them to build out to a release state. [Read More]