Semimonthly: July 2020 #2

Hello Underflowers, This update is pretty light due to previously mentioned milestones. I go into talking briefly on Retrospective Goals - Tachyon: allow the player to start uncovering alternative timelines. I accomplished this via some script instancing in Godot. So simply put I can compare global variables like “has_installed_mods” and unlock doors or interactions which wouldn’t be unlocked otherwise. Overall this went well and I had a lot more time than I thought I would. [Read More]

Semimonthly: July 2020 #1

Hello Underflowers! So last time I had laid out some goals. I wanted to give a retrospective on them. Retrospective Goals - Footrope: Finish up the turn-based switch over and start designing and implementing the deception mechanic. This ended up being a lot of work. So the turn-based gameplay isn’t fully in. I’ve had to technically redesign the navigation stem because I was using a navmesh before but instead I wanted a cell based movement system for turn-based gameplay. [Read More]

Idea Jam: Update #0

Hello Underflowers, So this is the first Idea Jam update! I introduced the idea jam in our very first Semimonthly Update which went over the origins of the idea jam. Let me briefly explain how the idea jam will go. I am going to design, create and polish a few games to the prototype phase. These prototypes will be experiments of game mechanics I find interesting. From there I am going to only proceed with one of them to build out to a release state. [Read More]

Semimonthly: June 2020 #0

Hello Underflowers! It’s been quite a long time (over a year! Shame on me!) since you’ve gotten an update on the website but the discord is updated almost daily with random ideas, thoughts and challenges I’ve been solving. Of course expect more blog/vlog based updates going forward. So what has Underflow been up to? Midnight Ghost Hunt Midnight Ghost Hunt is a contract we’ve been working on and it’s been great. [Read More]

Hackpoint An Introduction

Greetings Everybody, Today we are officially announcing our next title, Hackpoint. First, the game’s title has changed a bit over time. You might have heard us talking about “Data Broker” or “Codename CyberGyver”, but we have finally settled on the name Hackpoint. Regardless of our title change, our game’s direction is the same as before. An immersive simulation game set in 2099, decades of climate change, warfare, disease and famine had left Earth in a hopeless state. [Read More]

The Away Team V2.5: Demo and Soundtrack Released!

Greetings space travelers! Today, we are proud to finally announce that The Away Team’s demo and soundtrack are now officially available. Alongside this, we are also releasing a patch that brings in a few new features. The Away Team’s Soundtrack is available for US$5, and includes a mix of 16 ambient and melodic tracks in FLAC format. This has been long-requested, and we’re glad to get the high quality versions of the game’s music tracks into fans’ hands. [Read More]

The Away Team: Lost Exodus Making Memories

What makes something memorable? Memory is a fickle beast. Humans are terrible at remembering things. This is fine, even important. Our brains are heavily optimised toward making sure that we can keep track of things that, evolutionarily speaking, are important to us, and that comes at the expense of culling a whole lot of things that aren't. The way that we process experiences and store memories itself is convoluted as well. [Read More]

The Away Team: Lost Exodus Released!

Hello and greetings Space Travellers! It is with great pleasure that we announce that The Away Team's Lost Exodus update is out and available to play right now! In addition to bug fixes, stability improvements and good old typo corrections, the Lost Exodus update includes: Expanded story, increasing the game's mission content to over 120,000 words Enhanced sector exploration with new ship handling, random event missions and asteroid fields Fancy new ship graphics A new crew role experience system A new unlockable character with their own story arc to explore Over 50 “memento” items for crewmembers to collect 11 new Steam achievements A new character editor with Steam Workshop integration Improved sprite rendering Clearer text and an optional dyslexic-friendly font Some things you might be interested in checking out before you play: [Read More]

The Away Team: Lost Exodus Releasing October 22nd, 2018

Greetings, space travellers! We are proud to announce that The Away Team's upcoming update, Lost Exodus, will be launching on Steam and Itch.io on October 22nd! Lost Exodus polishes and builds upon The Away Team's core choose-your-own- adventure and real-time space exploration experiences by adding more content, improved gameplay, and an in-game character with integrated Steam Workshop support. There are a lot of changes to go over, and we'll be digging in in more detail with a proper changes, but for now, here's a rundown on the key stuff: [Read More]

The Away Team: Lost Exodus Redesigning The Argo

What's In A Ship? The Away Team is a game about a small crew's journey through the isolated and mostly empty reaches of time and space. Most of The Away Team's gameplay and narrative are presented through "missions" that take place on the surface of the planets you come across. So much of the tone and context of the game is about eking out an existence with limited resources onboard what is effectively a very advanced tin can. [Read More]